Yeah, the first time I ran into this, it confused me, too. I think that crisis, FE, AE, leviathans should have hardening. It's comparable to shield regen on fortresses. 0 unless otherwise noted. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. 1. Refire rate and general stats have been adjusted. Added new. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. Thus far, the only one I've encountered that actually focuses on anti. 30% armor hardening on top cuts it by another third. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. 6 update. FTL. Stellaris Wiki Active Wikis. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Cool. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Armor hardened seems interesting due to the large amount of hp it gives but. If you go into a system with shield negation, you average them out for the value of your shield. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. There are three types of modifiers. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. As probably most of you know. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Aliasalpha • 6 yr. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Third, buff the hardening components. . The Stellaris 3. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. ago. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. You should also be able to trade for food if need be. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. . If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. #1. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. 6 “Orion” update includes many changes to combat. Description. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 100% is ideal value - as it would protect you from penalties from hull damage. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. 1. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Just what it say on the tin. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Stellaris: Shield Hardeners - You must use them. 8 Gemini). #2. A +50% bonus to one of the most common jobs in your empire. Jump to latest Follow Reply. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Attack the ship with a shield penetration weapon 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Legacy Wikis. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Usually done by science ships. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Adds a new unique system containing a Shrouded. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Go to Stellaris r/Stellaris. frac {a} {a + 60} * ( 100% - p% ) I. 5 and armor takes 2. My ships slots are half armor, 25% crystal, 25% shields. Both are late game anyway so doesn't matter. , missiles vs shields. There's not really that much you need in terms of utility components. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Also, shield/armor hardening could make a disruptor. . 143 4. 3. It just combats against detection checks. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. 9 that merges the various incompatible game rules and scripted triggers added by mods. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Added new. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Attack the ship with a shield penetration weapon 3. It averages at 850. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. 6 “Orion” update includes many changes to combat. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. When you have a shield hardener, they are practically not working from suspenion shields. invol713 • 5 yr. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Also, shield/armor hardening could make a disruptor. Stellaris: Armor Hardeners are very effective. 5 x 1. Meaning you can get 100% hardening on a large ship, pretty easily. 1 shield regen, 15% shield hardening. and with the introduction of armor and shield hardening it's just not effective. Then again. I was able to see that they now have 50% shield hardening (which makes sense to me. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. 75 to armor and 6. That’s 17. If the tooltip says something about. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Are extremely powerful vs AI. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. There are few weapons in the galaxy that can penetrate the hulls. And will probably not have a 3. Ancient Pulse Armor (and other ancient armaments) are impractical. Exploration. " Even at 100% armour pen it still reduces damage. That's probably because you're in a system with a pulsar. Can't terraform Mars then. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. 00. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Stellaris Real-time strategy Strategy video game Gaming. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Faster than light travel. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. Shield nullification. 1 Answer. ReplyStellaris. Larger ships have more. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 5 to hull, 18. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. If your FAEs/disruptors/etc. 2 Answers. 143 4. Explosive Missiles Balanced MK 1 Concussion Missile. Early game of course I do the classic hangar DP, since they easily counter small ships. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Armor/shield hardening is a counter for weapons that bypass that defense. Just use a balanced approach when it comes to shields and armour. Stellaris 2. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Active Wikis. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. E. 2x Crystal plating (hull HP booster) - 550 HP. That and the challenge of waiting half a century for the next unity perk. Its not oppression. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Stellaris Dev Diary #318 - Announcing Astral Planes. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Rogue Agent. There is no such thing as a "barrier" in the game. I like shattered ring. 1x regenerative hull tissue. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. About this site. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 2x regenerative hull tissue. Shield capacitor gives +10% for more shield (2x repeatables) vs. Archeao Engineers problem. 7 throwing this strategy out the window. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. Jan 8, 2019. Stellaris. Ironically, there is an advanced armor option known as Dragonscale Armor. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. If you mean by penetration resistance, then yes. nAnd they got a hidden damage multiplier of shipsize+1. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. 7 throwing this strategy out the window. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Generally you should mount a higher ratio of armour anyway. E. 9 (played a couple more in older versions). That'll teach 'em. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 25) gets tanked instead (meaning. Shield nullification. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The bad news is that it doesn't increase say shield benefits. EulersApprentice • 1 yr. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Stellaris 3. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Generals are meh. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. So which one is best based on your experience with the game so far. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. -100% doubles your shields. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. This is so effective that ~40k fleets 1:2 destro/cruiser. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Sentient livestock is still just livestock. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. ago. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. They have their own weapons they fire. Most of my games last about two days. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. Nearly all "special" AI empires build anti Shield. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Yes it's worth it. This is useful if you've already. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. I recently fought the Unbidden, which I hadn't done in a long time. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. In this video I. Armor/shield hardening is a counter for weapons that bypass that defense. The Dragon. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. "Attacking. No, those are permanently locked. +10% evasion (and 20% sublight speed). What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Very strong isn't helping with research. Stellaris. Inversely scale hardening module impact against hull size. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Reply. L gates are different though and they can still enter from the closest I gate into the. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Observe the full damage going through shield. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Stellaris. Their battle ships regen something like 14k shield per day. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. #2. as it is with the shields e. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. I ragequited after the battle, and than reloaded the save. g. armor an shield hardening definitely help ship survival vs missiles and disruptors. 1 jump drive range to ships in the system. Zroni Storm Caster: Smoke if you've got 'em. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Losing 100 Ar or 125 Sh to get 65 Hull. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Propulsion Proponent Proclamation. . Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Does this mean I don't need any armor at all?Stellaris. I think some FE/AE focus on energy. - Improved the blocker & feature spawning on Ancient Archaeopolises. You don't. 64) with. Stellaris Wiki Active Wikis. Maybe they won't attack next time. Below is an example of what I found out while testing ship combat. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Once you out-tech the AI, there's no point beyond FEs and Crisis. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. View this video if you w. Honestly, taking. , missiles vs shields. except corvettes since they only have 3 slots, they use 2 armor 1 shield. . +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 6 “Orion” update includes many changes to combat. 30% armor hardening on top cuts it by another third. The main method of closing distances between stars. All neutral or friendlies share gateways access. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. is it worth it do you think?Stellaris. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. There are 6 players and idealy we would like to stop after 5-8 hours. No they can not. Mining lasers are now classified as Brawling weapons. mcb0001. Increased the base damage of Flak PD. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Living Metal and Zro are kinda weird resources because they have very few uses. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. 9 ‘Caelum’ Patch. Big sad. 5 days. In the middle, fittingly, is the medium platform. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. E. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Megacannon is 40% more DPS and 1. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. This mod adds base hardening to shields and armor,. Apart from this, Stellaris patch 3. g. oppressive ways of gathering food. And Unbidden anchors now give their ships shield hardening and boost shield regen. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Time to load it up with armor and plasma! 12. Bumc Apr 10 @ 12:11pm. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. TLDR; Armor is better than shields the vast majority of the time. Its just farming. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Nadie es perfecto, pero estoy bastante contento con la. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Recently I decided to pick it up again. You are correct that hull regen is per month. It is developed by Paradox Development Studio and published by Paradox. Added new aux components that use Exotic Gases, Rare. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 25 shield hardening and . Intelligent, Rapid Breeder, and Natural Engineers are the best traits. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Advanced Shield Hardening. Losing 100 Ar or 125 Sh to get 65 Hull. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. ago. No other tech is nearly as rare. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting.